This latest volume in the popular Guide to Imagery series discusses the materials and processes used in eight media: painting, drawing, printmaking, sculpture, mosaics, ceramics, glass, and metalwork. The book provides art enthusiasts with new insights into the creation of many of the world's great masterpieces.
It's no secret that digital imaging provides photographers with an unprecedented level of control when it comes to basic retouching. Here Deborah Lynn Ferro shows readers how to produce effects that will elevate their images from digital photos to fine-art masterpieces.
With the introduction of digital photography, unprecedented numbers of people are flocking to the art form, trying their hand at creating effective photographs of people, landscapes, still lifes, and other subjects. As the ranks of photographers swell, it becomes more and more difficult to achieve a standout body of work—something that sets your work apart from the barrage of images we are all inundated with on a daily basis. As Laurie and Kyle Klein prove in their new book, infrared capture may be that magic bullet. Infrared photographs have a mystical feel. Before the dawn of digital capture, infrared light waves, which are invisible to the naked eye, could only be captured using specialized films that required precise handling and a level of technical proficiency that most photographers lacked. Today, infrared films are largely unavailable; digital infrared is the wave of the future, and most photographers have a retired digital camera (whether an older-model DSLR or an old point & shoot camera) on hand that they can permanently modify for digital-only capture. So, you’re ready to jump in and try your hand at producing wildly different images. Where do you start? In this book, Laurie and Kyle Klein present a brief history of infrared, then move on to discuss all of the nitty-gritty technical information you’ll need to understand how those invisible wavelengths will be recorded in your camera and the steps you’ll need to take to ensure the best-possible resulting photographs. The authors provide a plethora of sample images that show you how various materials—from skin, hair, and eyes to environmental subjects like the sky, trees, grasses, and clouds—will appear in your images. They also teach you how to previsualize the final image: You will learn to predict the way that the colors and tones you perceive with your naked eyes will be rendered in-camera. You will also learn how to effectively frame your subject(s) and scenes to draw the viewer’s gaze into and through the frame in a predictable manner, and keep him or her visually engaged. With the basic theories of infrared capture and image design deftly handled, the authors discuss further artistic applications. You’ll learn how to add selective color to your black & white infrared images and how to create color infrared images that take infrared capture to a whole new level. Finally, the educators detail basic image-editing strategies that will allow you to finesse the tones and contrast in your images. Armed with the scientific insights and artistic applications in this book, you will be able to easily branch into a new genre of creative capture—whether you’re interested in pushing your creative abilities to new levels for self-satisfaction or are looking to offer your studio’s clientele a new product line.
Release on 2019-08-27 | by Patricia Baldwin Seggebruch
Artistic Techniques for Working with Wax
Author: Patricia Baldwin Seggebruch
Pubpsher: North Light Books
Category: Encaustic painting
In its purest form, encaustic painting is as simple as applying melted beeswax to an absorbent surface. In this guide packed with step-by-step techniques, helpful tips, and diverse examples of completed works, it becomes a dynamic medium where anything goes and the possibilities are endless.
Classic to Cutting-Edge Art Techniques for Winning Video Game Design
Author: Chris Solarski
"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook From the Trade Paperback edition.
If you are a digital artist, illustrator, cartoonist, graphic artist, designer, or serious hobbyist looking for new and interesting ways to use Photoshop, this is the book for you! You already know how to use Photoshop as an image editing tool; now, challenge yourself and discover the more artistic aspects of the program with one of the world's best teachers by your side. In addition to four brand new chapters on real world projects, this new edition of award-winning digital artist Derek Lea's bestselling Creative Photoshop contains several brand new features such as "What you'll learn in this chapter summaries, so you can quickly find projects using the specific tools you'd like to focus on, and supplementary information at the end of each chapter, containing useful resources and additional gallery images to provide further study and inspiration. As you work through Derek's fantastic artistic methods, be sure to visit www.creativephotoshopthebook.com for more information, including the project files for each chapter, available for download for you to work with, a reader forum, and more.
"Derek's edge is that he won't stand still. He has a knack for finding new corners of the program to exploit and innovative ways of doing so. He's pushed the boundaries not only for his own art but also for thousands of up and coming artists who also want to create onscreen the visions they have in their minds. If you've bought this book, you're about to discover what I mean. -Garrick Webster, Editor, Computer Arts Welcome to the world of art and imagination! Derek Lea, one of the world's top 100 digital artists, shows you how to use Photoshop in unorthodox ways to transform the ordinary into the extraordinary. His work is a unique combination of original photography, traditional illustration, and digital art. If you are a digital artist, illustrator, cartoonist, graphic artist or designer who is familiar with Photoshop, but want to push the program to the limit, this book is for you! Learn how to get professional results from the paint features in Photoshop. Create sharp illustrations by combining vectors and pixels. Explore less-than-obvious composition methods, and discover the hidden potential in unlikely artistic resources and materials. Play around with texture using spray paint effects and scanned elements, or age faces and objects. Use stencil tags and comic book coloring techniques. Learn how to bring 3D art to life! Maximize your creativity AND efficiency with invaluable information on working between Photoshop and Illustrator. This book/CD package provides clear, step-by-step tutorials that make it easy to emulate Lea's techniques in your own work. With all the images from the book to play with, you'll be creating stunning artwork in no time! Be sure to visit the book's website at http://www.creativephotoshopthebook.com/ for more information, and join the reader forum to share your ideas with digital artists from around the world.
Release on 2011-09-23 | by André Gagalowicz,Wilfried Philips
5th International Conference, MIRAGE 2011, Rocquencourt, France, October 10-11, 2011. Proceedings
Author: André Gagalowicz,Wilfried Philips
Pubpsher: Springer Science & Business Media
This book constitutes the refereed proceedings of the 5th International Conference on Computer Vision/Computer Graphics Collaboration Techniques, MIRAGE 2011, held in Rocquencourt, France, in October 2011. The 23 full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics with focus on Computer Vision/Computer Graphics Collaboration Techniques involving image analysis/synthesis approaches especially concerning theoretical, computational, experimental or industrial aspects of model-based image analysis and image-based model synthesis.