Stewart Lee has seen a ghost but doesn’t believe in the afterlife. Rob Beckett can peel a banana with his feet. Viv Groskop gave birth to a baby next to a dishwasher. What do you get when you combine unknown facts about some of Britain’s best-lovedcomedians with their favourite one-liners and candid, black-and-white portraits? The result is Joker Face , a hilarious record of the British comedy scene from comedian Steve Best, a 20-year veteran of the comedy circuit. In this book – a companion to the 2014 book Comedy Snapshot – Best paints an intimate and very funny portrait of some of our favourites: Jimmy Carr, Rob Delaney, Sarah Pascoe, Stewart Lee, John Bishop, Mackenzie Crook, Josie Lawrence, Mark Watson,Tommy Tiernan, Phill Jupitus, and many, many more. Joker Face is an essential book for any fan of British humour and gives us a backstage pass into the world of comedy.
Mathematics in Games, Sports, and Gambling: The Games People Play, Second Edition demonstrates how discrete probability, statistics, and elementary discrete mathematics are used in games, sports, and gambling situations. With emphasis on mathematical thinking and problem solving, the text draws on numerous examples, questions, and problems to explain the application of mathematical theory to various real-life games. This updated edition of a widely adopted textbook considers a number of popular games and diversions that are mathematically based or can be studied from a mathematical perspective. Requiring only high school algebra, the book is suitable for use as a textbook in seminars, general education courses, or as a supplement in introductory probability courses. New in this Edition: Many new exercises, including basic skills exercises More answers in the back of the book Expanded summary exercises, including writing exercises More detailed examples, especially in the early chapters An expansion of the discrete adjustment technique for binomial approximation problems New sections on chessboard puzzles that encourage students to develop graph theory ideas New review material on relations and functions Exercises are included in each section to help students understand the various concepts. The text covers permutations in the two-deck matching game so derangements can be counted. It introduces graphs to find matches when looking at extensions of the five-card trick and studies lexicographic orderings and ideas of encoding for card tricks. The text also explores linear and weighted equations in the section on the NFL passer rating formula and presents graphing to show how data can be compared or displayed. For each topic, the author includes exercises based on real games and actual sports data.
Coates presents the face in film as a place where transformations begin, reflecting both the experience of modernity and such influential myths as that of Medusa. This is exemplified by a wide range of European and American films, including Ingmar Bergman's Persona .
See the material that heralded the return of Roy Thomas’ ALTER EGO to the modern age of comics fandom! This 160-page trade paperback reprints the ALTER EGO sections from the flip-side of COMIC BOOK ARTIST #1-5, and includes over 30 PAGES OF NEW FEATURES and SUPER-RARE ART by JOE KUBERT, GIL KANE, JACK KIRBY, WALLY WOOD, FRANK ROBBINS, and others, plus a special color ALL-STAR SQUADRON cover by KUBERT! Featuring: A never-before-seen 1999 interview with GIL KANE! Extended coverage of THE INVADERS with art by KIRBY, ROBBINS, and DAVE HOOVER! STEVE DITKO on the creation of Spider-Man! The original synopsis of FANTASTIC FOUR #1– annotated by STAN LEE! The ROY THOMAS/NEAL ADAMS X-MEN, AVENGERS, and CONAN! Scarce art by STEVE DITKO– MICHAEL T. GILBERT– GENE COLAN– DICK GIORDANO– CARMINE INFANTINO– BOB KANE– NORMAN MAURER– MARSHALL ROGERS– ART SPIEGELMAN and others!
Along with Batman, Spider-Man, and Superman, the Joker stands out as one of the most recognizable comics characters in popular culture. While there has been a great deal of scholarly attention on superheroes, very little has been done to understand supervillains. This is the first academic work to provide a comprehensive study of this villain, illustrating why the Joker appears so relevant to audiences today. Batman’s foe has cropped up in thousands of comics, numerous animated series, and three major blockbuster feature films since 1966. Actually, the Joker debuted in DC comics Batman 1 (1940) as the typical gangster, but the character evolved steadily into one of the most ominous in the history of sequential art. Batman and the Joker almost seemed to define each other as opposites, hero and nemesis, in a kind of psychological duality. Scholars from a wide array of disciplines look at the Joker through the lens of feature films, video games, comics, politics, magic and mysticism, psychology, animation, television, performance studies, and philosophy. As the first volume that examines the Joker as complex cultural and cross-media phenomenon, this collection adds to our understanding of the role comic book and cinematic villains play in the world and the ways various media affect their interpretation. Connecting the Clown Prince of Crime to bodies of thought as divergent as Karl Marx and Friedrich Nietzsche, contributors demonstrate the frightening ways in which we get the monsters we need.
Soon to be a show on Hulu! Rights to develop Wild Cards for TV have been acquired by Universal Cable Productions, the team that brought you The Magicians and Mr. Robot, with the co-editor ofWild Cards, Melinda Snodgrass as executive producer. Let the secret history of the world be told—of the alien virus that struck Earth after World War II, and of the handful of survivors who found they now possessed superhuman powers. Some were called Aces, endowed with powerful mental and physical prowess. The others were Jokers, tormented by bizarre mind or body disfigurements. Some served humanity. Others wreaked terror. Now, forty years later, under the streets of Manhattan an evil genius unleashes the powers of darkness—and Aces and Jokers alike must fight for their lives. Here, in the third volume of the Wild Cards series, seven of science fiction's most gifted writers take you on a journey of wonder and excitement. Includes stories by: Edward Bryant Leanne C. Harper George R. R. Martin John J. Miller Lewis Shiner Walter Simons Melinda M. Snodgrass The Wild Cards Universe The Original Triad #1 Wild Cards #2 Aces High #3 Jokers Wild The Puppetman Quartet #4: Aces Abroad #5: Down and Dirty #6: Ace in the Hole #7: Dead Man’s Hand The Rox Triad #8: One-Eyed Jacks #9: Jokertown Shuffle #10: Dealer’s Choice #11: Double Solitaire #12: Turn of the Cards The Card Sharks Triad #13: Card Sharks #14: Marked Cards #15: Black Trump #16: Deuces Down #17: Death Draws Five The Committee Triad #18: Inside Straight #19: Busted Flush #20: Suicide Kings The Fort Freak Triad #21: Fort Freak #22: Lowball #23: High Stakes The American Triad #24: Mississippi Roll #25: Low Chicago #26: Texas Hold 'Em At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
This giant-sized collection explains how to perform over 600 professional card tricks, devised by the world's greatest magicians. The finest single compendium available, the book features a clear style that makes the instructions easy to follow.
Marvelous treasury of card magic presents exact details of 155 professional card tricks that anyone can learn. Card wizard John Scarne reworked these tricks to eliminate the need for sleight-of-hand. Simple instructions and clear diagrams illustrate Houdini's "Card on the Ceiling," Blackstone's "Card Trick Without Cards," Milton Berle's "Quickie Card Deal," more.
This edition includes a packet of Andrew Hudgins's favorite jokes, plus original commentary by the author. Since Andrew Hudgins was a child, he was a compulsive joke teller, so when he sat down to write about jokes, he found that he was writing about himself—what jokes taught him and mistaught him, how they often delighted him but occasionally made him nervous with their delight in chaos and sometimes anger. Because Hudgins’s father, a West Point graduate, served in the US Air Force, his family moved frequently; he learned to relate to other kids by telling jokes and watching how his classmates responded. And jokes opened him up to the serious, taboo subjects that his family didn’t talk about openly—religion, race, sex, and death. Hudgins tells and analyzes the jokes that explore the contradictions in the Baptist religion he was brought up in, the jokes that told him what his parents would not tell him about sex, and the racist jokes that his uncle loved, his father hated, and his mother, caught in the middle, was ambivalent about. This book is both a memoir and a meditation on jokes and how they educated, delighted, and occasionally horrified him as he grew.
Unleash the potential of magic's most powerful card control system. While most magicians and mentalists are familiar with the Si Stebbins System, very few ever tap its true potential. In Si Stebbins Unplugged, you'll learn how to perform miracles with any deck - even if you're a newcomer to magic! Best of all, it will be a deck that you can use not just for one trick, but for an entire performance of entertaining, commercial card magic effects. And when you're done, the deck can be fully examined! Of how many other trick decks can the same be said?
In the Garden of Eden, Adam and Eve were tempted to take a bite out of an apple that promised them the "knowledge of good and evil." Today, a shiny apple with a bite out of it is the symbol of Apple Computers. The age of the Internet has speeded up human knowledge, and it also provides even more temptation to know more than may be good for us. Americans have been right at the forefront of the digital revolution, and we have felt its unsettling effects in both our religions and our politics. Susan Brooks Thistlethwaite argues that we long to return to the innocence of the Garden of Eden and not be faced with countless digital choices. But returning to the innocence of Eden is dangerous in this modern age and, instead, we can become wiser about the wired world.
This enhanced eBook edition includes the full text of the book with full-color illustrations and photographs plus more than twenty minutes of video* from the popular PBS special Use Your Brain to Change Your Age. From the bestselling author and PBS star, a brain healthy program to turn back the clock, and keep your mind sharp and your body fit. A healthy brain is the key to staying vibrant and alive for a long time, and in Use Your Brain to Change Your Age, bestselling author and brain expert Dr. Daniel G. Amen shares ten simple steps to boost your brain to help you live longer, look younger, and dramatically decrease your risk for Alzheimer’s disease. Over the last twenty years at Amen Clinics, Dr. Amen has performed more than 70,000 brain scans on patients from ninety different countries. His brain imaging work has taught him that our brains typically become less active with age and we become more vulnerable to memory problems and depression. Yet, one of the most exciting lessons he has learned is that with a little forethought and a brain-smart plan, you can slow, or even reverse, the aging process in the brain. Based on the approach that has helped thousands of people at Amen Clinics along with the most cutting-edge research, Dr. Amen’s breakthrough, easy-to-follow antiaging program shows you how to improve memory, focus, and energy; keep your heart and immune system strong; and reduce the outward signs of aging. By adopting the brain healthy strategies detailed in Use Your Brain to Change Your Age, you can outsmart your genes, put the brakes on aging, and even reverse the aging process. If you change your brain, you can change your life—and your age. *Video may not play on all readers. Check your user manual for details.
THE NEW YORK TIMES BESTSELLER I once began a list of the contradictory notions I hold: Look before you leap. He who hesitates is lost. Two heads are better than one. If you want something done right, do it yourself. Nothing ventured, nothing gained. Better safe than sorry. Out of sight, out of mind. Absence makes the heart grow fonder. You can't tell a book by its cover. Clothes make the man. Many hands make light work. Too many cooks spoil the broth. You can't teach an old dog new tricks. It's never too late to learn. Never sweat the small stuff. God is in the details. And so on. The list goes on forever. Once I got so caught up in this kind of thinking that I wore two buttons on my smock when I was teaching art. One said, "Trust me, I'm a teacher." The other replied, "Question Authority." [signature] Fulghum